I've done a little PvP on my shiny new chloromancer and it actually is pretty fun and well balanced. I didn't notice any particular spec doing obscenely good the exception being that two healers that buddy up aren't easy to kill. The mechanics in Black Garden were also balanced giving neither side an obvious advantage and allowing for games to be turned around quickly if your team gets it's act together.
The basic idea for Black Garden is a single flag mechanic where you hold the flag to gain points. The flag carrier will gradually take increased damage the longer he holds the flag. if the flag remains uncontrolled outside of the center for a certain amount of time it teleports back to the center making one of the more common strategies be to hold the flag near the center.
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